Tuesday, July 21, 2009

More Savograns Ads from Popular Science

From 1965 issues of Popular Science magazine comes a bigger selection of these ads from Jim Aparo's pre-comics career (long-time Fan Club readers will recall the first post on this blog was one of these Savograns ads, courtesy of Red Oak Kid!).Well, R.O.K. was thoughtful enough to point out an online source for reading these magazines in their entirety! And there's lots of fun stuff besides these nifty Aparo ads.
If you're interested, you can start with this page featuring Jim's ad from the February 1965 issue.

Sunday, July 19, 2009

Wander over to Diversions of the Groovy Kind...


...where the Groovy Agent has posted the debut installment of Wander, the Western/science fiction/comedy that Jim Aparo drew for Charlton's Cheyenne Kid comic book back in the late 60's. If you've never seen this one, trust me, don't miss it! Jim was a really good artist for westerns! He didn't do many western comics besides the first several installments of this one: a few other jobs for other Charlton comics, and an Outlaw episode in All-Star Western at DC (reprinted in Showcase Presents Jonah Hex Volume 1).

I don't know who has the rights to Wander now. It is probably one of the properties that Roger Broughton purchased when Charlton closed shop. Too bad that in today's Golden Age of Comic Book Reprints nifty Charlton properties like this aren't being packaged.

Monday, July 13, 2009

Jim Aparo and The Phantom Stranger

If you're like me, and I know I am, you've been following the Phantom Stranger blog where rob! has been leading us through every single appearance of the Phantom Stranger, from his first comic book in the 50's up to, presumably, the current day. The blog holds obvious interest for any Aparo fan, since Jim made such a mark on the character--many would say he owned the character! Despite following artists Carmine Infantino and Neal Adams, both of whom are known for establishing definitive looks for the characters they worked on, it's Jim's version that seemed to have the most resonance and durability. I've been thinking about that as I've been following the aforementioned blog, which is currently spotlighting the Stranger's appearances during the 1990's. At this point in time, the Phantom Stranger's "costume" had been revised, based on a new look designed by Guy Davis. This design ditched the cape with the high folded collar for, well, a trench coat, and swapped the swinging medallion for a glowing, well, thing on his chest, traded the white gloves for black ones, traded the white turtleneck a plain shirt, and exchanged the sporty, 50s-era hat for a silly looking flat-brimmed model.
It doesn't sound like too drastic a change, in text, but looking through the examples on rob!'s blog, you can see how it really takes the zing out of the character's visual impact, and how the new design was, apparently (and surprisingly), no less difficult for more modern artists to draw.
But PS may have been a challenge even if he'd remained in a cape, although I can't help but think rendering his suit in solid blacks would have hidden a lot of poor attempts at drawing real-world mens' formal fashion. In particular, few artists of the 90's onward seem capable of drawing convincing mens' hats. The early PS artists of the 60's and 70's (Aparo, Neal Adams, Bill Draut) all had a good grasp on drawing street clothes, not in small part, I am sure, to their experiences in advertising and in the ubiquity of civilian garb in comics of that era. And of course, the fact that mens' dress hats were actually still in style when they learned their craft.
I made the claim that Jim's version is the definitive one. Although Jim's version followed Neal Adams' redesign very closely (the turtleneck, the medallion, the collared cape), it was a single daring innovation that Aparo contributed that made all the difference to me.
When Bill Draut began drawing the 60's revival, he emphasised shadows over the Stranger's eyes, although he still frequently showed those eyes, inside the shadow. Adams adopted the convention of drawing the character's eyes as solid white shapes, glowing from the shadows of his hat brim, much like the Spectre's eyes glowed under his cowl.
Jim continued this approach for a while (and continued it on the covers), but after a few issues, he took it a step further: the shadows swallowed the eyes entirely in an inky blackness. No longer could readers misconstrue (as some have admitted) that the Phantom Stranger was wearing a domino mask under his hat. Instead, there was that eerie, eternal night cast over his face. The conceit may have seemed unlikely to some readers, but I found it haunting, and richly symbolic of the Stranger's mystery and ultimate unknowability. No matter how hard we try, we are prevented from connecting with this enigmatic hero on the most instinctively direct level.
I called this move "daring", and it was. Consider: when Jim began doing this, writer Len Wein had begun humanizing the character, giving him a love interest in Cassandra Craft, with more emotion-charged plots and physical danger. And in the midst of this, Jim Aparo willing gives up one of the artist's primary means of conveying emotion: the eyes!
And yet Jim never appeared to struggle with that choice. The Stranger's emotions, when on display, were unmistakeable, and in those trademark moments of inscrutible grimness, those blackened eyes made the images all the more effective. Even when the Stranger would lose his hat, Jim found ways to make the unlikely shadows still work.
But not all artists are up to the challenges Jim could tackle, and as others took on the character, they invariably fell back to using the easy glowing white eyes (or, more disappointing, actually showing the character's eyes: I recall being hugely disappointed in Romeo Tanghal for giving us a straight-on look under the brim in a DC Superstars that came out soon after the cancellation of the Stranger's own comic.
And so I tip my hat to Jim Aparo for his visual definition of one of my favorite characters. Only I'm tipping my hat down, so you can't see my eyes.